I created a system where you can insert batteries into the consoles below and each icon represents an area of the map. Once the battery is inserted the area becomes accessible by opening that area's door.
Enemy AI
I created an enemy using a State Machine with 3 states- roaming, chasing and attacking. Once the player unlocks an area within the map the enemy is also able to go into that area to look for the player.
Keys puzzle
I created a puzzle where you have to insert 3 keys into the generator which are scattered throughout the area. Once the puzzle is completed a battery unlocks.
Distraction System
I created several distraction items scoured throughout the map, which when picked up and thrown, emit a sound which attracks the enemy AI to the location of the sound.
Sorting vegetables
I made a puzzle where you have to sort a couple of vegetables based on whether they are Lab grown or Natural. Once the puzzle is completed you are rewarded with a battery. However, if you place the wrong flask an alarm triggers which alerts the Enemy.
Potions puzzle
I made a puzzle in which you have to look for 3 specific flasks around the Lab. Once you insert the proper flasks into their right position the safe opens and you are able to acquire a battery. However, if you place the wrong flask an alarm triggers which alerts the Enemy.