Gameplay Footage:
UE_Class_Elective

Processing video...

My contributions:
Boss Entrance Cutscene
I made a cutscene of the boss using the Sequencer. The cutscene is triggered when you defeat the enemies inside the arena
Enemy Actor
The enemy actor consists of events like - Sword Trace/Death event/ Take Damage, etc.
Random Skeletal Meshes and animations
I was able to create a BP which randomizes the skeletal meshes of the actors and their Idle animation on Begin Play.
Enemy Boss
The boss acts like a child object to the Enemy Actor inheriting all its properties.