using UnityEngine;
public class CropVisuals : MonoBehaviour
{
[SerializeField] private GameObject[] growthStages;
[SerializeField] private ItemSO plantItemSO;
public InventoryManager inventoryManager { get; private set; }
public SoilPlanting AssignedSoil { get; set; }
private bool isReadyToHarvest;
private void Awake()
{
inventoryManager = FindObjectOfType<InventoryManager>();
}
public void ShowStages(int index)
{
for (int i = 0; i < growthStages.Length; i++)
{
bool isCurrent = i == index;
growthStages[i].SetActive(isCurrent);
if (isCurrent)
isReadyToHarvest = index == growthStages.Length - 1;
}
if (isReadyToHarvest)
Debug.Log("Crop is ready to harvest!");
}
public void HarvestCrop()
{
if (!isReadyToHarvest)
return;
inventoryManager.AddItem(new Item { itemData = plantItemSO, amount = 3 });
isReadyToHarvest = false;
AssignedSoil.ResetSoil();
Destroy(gameObject);
Debug.Log("Crop harvested!");
}
}